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From Cyberpunk Muscle Cars to Mad Max Furiosa Sedans, the CGI World Is Still Bonkers

1974 Plymouth Barracuda rendering by hugosilvadesigns 21 photos
Photo: hugosilvadesigns / Instagram / X-Tomi Design / Facebook
Ford Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesignFord Crown Victoria rendering by abimelecdesign1974 Plymouth Barracuda rendering by hugosilvadesigns1974 Plymouth Barracuda rendering by hugosilvadesigns1974 Plymouth Barracuda rendering by hugosilvadesigns1974 Plymouth Barracuda rendering by hugosilvadesignsFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgiFox Body Ford Mustang rendering by richter.cgi
Do you want to see how a trio of automotive pixel masters show us that the video game and movie industries have influenced everything and anything, including the autos we dream about?
No worries. Hugo, Andreas, and Abimelec are answering the call about their most recent projects. So, let's start off with the 'simplest' design ideas – a Fox Body third-generation Ford Mustang from Andreas Richter, a virtual artist formerly known as ar. visual_ (now richter.cgi) on social media.

His goal was to confuse everyone and everything on Instagram with his caption for the white-and-blue Fox Body creation. The pixel master used the latter 1987 to 1993 version, and his creation doesn't look so much like a restomod but something that could easily go into Gran Turismo for a quick stint against modern machines.

After all, it's complete with a slammed attitude; it has a NASCAR-like yet extremely clean widebody aerodynamic setup, massive alloy wheels shod in Goodyear Eagle F1 tires, as well as a racecar interior. If you didn't know it was built entirely in CGI, you would think it would soon compete with other 1980s racers in a classic competition on a legendary racetrack, right?

Secondly, Hugo Silva, the virtual artist better known as hugosilvadesigns on social media, is ready to bring Cyberpunk 2077 into the Mopar lifestyle with his digital interpretation of a 1974 Plymouth Barracuda Hardtop. Of note, the first and second-generation 'Cuda models also got a fastback coupe style, but the third iteration – also the most popular – only had the hardtop and convertible formats.

However, this design project is a little harder to recognize as a 'Cuda than the Fox Body Mustang, as the changes run deeper than anyone thought possible – including at the iconic round headlight level. From the rear, though, it's easier to remember it thanks to the quad round taillights, luckily. Otherwise, it's another extreme vision with a completely bonkers widebody aerodynamic kit, crazy aftermarket wheels, and another set of wide Goodyear Eagle tires!

That was the connection between the first two, but the third project is unlike any of them. Maybe it doesn't belong here, but Abimelec Arellano's signature touch still deserves a place in our newsreel every time. His option to daze and amaze us is a Ford – an Interceptor of some sort. So, because he's a Mad Max and now also a Furiosa fan, the CGI expert decided to create an apocalyptic Ford Crown Victoria with loads of chassis changes, a supercharged V8, and the necessary wheel and tire package to "ride the Fury Road shiny and chrome" like there's no virtual tomorrow.

So, which is your favorite in the CGI end?








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About the author: Aurel Niculescu
Aurel Niculescu profile photo

Aurel has aimed high all his life (literally, at 16 he was flying gliders all by himself) so in 2006 he switched careers and got hired as a writer at his favorite magazine. Since then, his work has been published both by print and online outlets, most recently right here, on autoevolution.
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